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Wilbur Climbs the Guild Ladder tips: how to reach all four goals

Wilbur Climbs the Guild Ladder is a free medieval life-sim board game you play in your browser, alone against the computer or with 2 to 4 players on one screen. Every week you get one candle of hours to work, study, have fun and keep yourself fed. This guide explains the four goals, the candle, every house in town, the jobs on the guild ladder and the diplomas, with 8 tips to win in fewer weeks.

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The town square of Wilbur Climbs the Guild Ladder: crooked houses around a well, the candle with 80 hours and the four goal bars
Week 1: the candle (left), the four goals (top) and the houses around the well.

The four goals

You win by reaching all four goals before your rivals. Playing alone, the aim is to do it in as few weeks as you can. The bars at the top show how far you are.

A short game takes about 19 weeks, a normal game about 27.

The candle: your hours for the week

Every week starts with a candle of 80 hours. Everything costs hours: walking costs 1 hour for every house you pass, going inside costs 1 hour, and the well in the middle is 2 hours from every house. Working and studying take 4 or 8 hours at a time. When the candle is out, the week is over.

The houses in town

Thirteen houses stand in a ring around the well, and every new game shuffles them, so look at the map before you plan your week. Tap a house to walk there.

Climbing the guild ladder

The guild ladder has nine ranks. At rank 1 the guild always hires you: Bellows Boy, Bath Attendant, Dishwasher or Dough Kneader. Every job after that asks for some of these: diplomas, hours of work experience and good enough clothes. Hours in the same house count in full, hours anywhere else count half. From rank 4 every job asks two diplomas. The higher the rank, the better the wage. At the top is the Guildmaster, who needs Letters, Reckoning, Trade and Philosophy.

The guild does not have every job open every week, and it picks the best candidate. Extra diplomas, more experience and finer clothes raise your chance. In good times the guild hires more easily. You climb at most two ranks at a time, a new job comes with a 2-week trial period, and an interview costs 3 hours and a 5 silver tip (rank 1 stays 1 hour). Skip work for a whole week and you drop a rank. From rank 5 the guild expects a visit to the bathhouse every 2 weeks: unwashed, your chance is much smaller and you earn 20% less.

Diplomas at the Abbey School

Pay the fee to enrol, then study at the school until the course is done. Three courses need another diploma first.

8 tips to win in fewer weeks

  1. Take a job in week 1. A rank 1 job is always yours, and every hour you work counts as experience for the next job.
  2. Walk less. Houses are shuffled every game. Plan a round past houses that are close together, and do several things in one visit.
  3. Never skip food and water. A hungry and thirsty week costs you 25 hours. A meal at the tavern also counts as food for a week (but you cannot keep it). A water barrel from the Smithy saves trips to the well.
  4. Pay your rent yourself. Take it to your landlord every week. Unpaid rent becomes a debt: half your wages go to it, and the reeve may put you in the stocks.
  5. Bank your silver. With 40 silver or more in your purse, robbers may jump out on the street. Bank it, or buy a cudgel or a sword (a sword needs a licence from the Guild Hall).
  6. Study early. Letters and Craft open most of the better jobs. Start a course in the first weeks, when there is still little to spend your silver on.
  7. One treat a week. The first feast, bath or play in a week gives the most happiness; a second one adds only a little, and the same outing as last week gives only half. Going home to bed with hours to spare also cheers you up.
  8. Dress for the job you want. Better jobs need an apron, a wool cloak or a velvet cape. Buy them in time, and replace them before they wear out.

Surprises in town

Not every week is the same. Some weeks start with a choice, like helping the baker for silver. The townsfolk ask small favours for a reward, and owners you visit often become friends and give you a discount. A fair can camp on the square, the king can visit, and a house can catch fire and close for two weeks (you can help put it out). Times in town go from hard to booming, which changes wages and how many jobs the guild has open.

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Questions

What kind of game is Wilbur Climbs the Guild Ladder?
A medieval life-sim board game. You work, study, have fun and keep yourself fed, one candle of hours per week, until you reach all four goals.
How do I get a better job?
Ask at the Guild Hall. Better jobs need diplomas from the Abbey School, hours of work experience and good clothes from the Tailor. Not every job is open every week.
Why is my candle shorter this week?
You started the week without food, without water or while ill. Buy bread, fetch water and visit the Apothecary when you are ill.
How long does a game take?
A short game takes about 19 weeks, a normal game about 27. Your game is saved in your browser, so you can stop and come back later.
Can I play with friends?
Yes. Two to four players take turns on one screen, and you can add computer players.
Is it free?
Yes. You play in your browser on a computer, tablet or phone, without a download or an account.

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