No. 1 · Autumn Edition · Anno 1492-ishPrice: 3 silver or one loaf of bread
The Tiltwick Gazette
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Sugar Plop on a phone, with the painted candy town behind the jar

Update · Sugar Plop

Sugar Plop moves into a painted candy town

The jar is the same. The candies are the same. But the view out of the window just got a whole lot sweeter.

· Text: the Gazette town crier

Sugar Plop is simple. You drop candies into a jar, two of the same merge into a bigger one, and you try not to let the jar overflow. If you have played Suika Game, you know the itch. If you haven't: you're welcome, and sorry about your evening.

Until now that jar stood in front of a plain background. Fine, but flat. Meanwhile, in a back room, we have been testing a 3D version of Sugar Plop. That test came with something lovely: a painted world with a sky, a town far away, crooked candy houses and a shop counter.

Borrowing the backdrop

The 3D version isn't ready yet. But that backdrop was far too nice to leave in a drawer. So now it sits behind the normal 2D game: sky, town, houses and counter, all painted, with your jar right in front.

A busy picture behind a game is asking for trouble, though. You want to see your candies, not a gingerbread chimney. So there is a soft dark haze behind the jar, and the buttons, the goals and the candy ladder got a dark backing, so they stay easy to read. It acutally makes the candies pop more than before.

"Same jar, same candies. Just a much nicer view."

The Gazette

What stays the same

The game itself, and the level map. Your progress is safe, your coins are safe, and your record is still yours to beat. And the 3D version? It is still in the back room. We will let you know.

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